Resume
Moving Picture Company -04-2011 – present
Vancouver, B.C.
Dark Shadows (2012)
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-Currently creating textures for a variety of assets.
-Provide test renders and turntables for review.
Life of Pi (2012)- Senior Texture Artist
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-Created textures for hero character ‘Pi’ and for Environments and Props.
-Provided test renders for review.
Digital Domain Vancouver -11/2010- 03/2011
Vancouver, B.C.
Thor (2011) -Look development TD/Lighting TD
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-Look development TD- character shader setup in RenderMan Slim for hero asset ‘Sleipnir’.
-Lighting TD- currently lighting several fully cg shots including environments and characters as well as shots
integrating plates.
Image Movers Digital -01/2009- 11/2010
Novato, California
Yellow Submarine -DST -Lead texture artist/Look development TD
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-Worked closely with the production team (Director, Art Director, DFX Supervisors, Look development TDs)
to execute the desired look of the Fab Four skin, hair, eyes, costumes and other assets.
- Contributed to the organization and implementation of texture work !ow from concept to turntable for the team.
-Communicated with other departments to ensure consistency in builds.
-Helped to organize production schedules for surfacing artists with production coordinators.
-Participated with development leads and supervisors to discuss department tools and issues.
-Assisted in providing the necessary information and resources for surfacing artists to achieve production goals.
Mars Needs Moms (2011)- Texture artist/Look development TD
A Christmas Carol (2009)- Texture artist/Look development TD
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-Created textures and applied proprietary shaders to assets according to reference.
-Provided turntable renders for review.
-Communicated look development process to other texture artists on team through plone pages.
-Matte painting.
Rainmaker -11/2007 – 12/2008
Vancouver, B.C.
Escape from Planet Earth -Character texture artist/ Look development TD
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-Worked closely with the production team (Director, Art Director, DFX Supervisors) to execute the
desired look of several hero characters
-Lead character surfacing team in textures and look development of group of aliens.
-Created shader networks using mentalray in maya to apply organic and hard surface textures to assets.
-Provided turntable renders for review.
Moving Picture Company -05/2006 – 10/2007
London, U.K.
The Chronicles of Narnia: Prince Caspian (2008) -Senior texture artist
Fred Claus (2007) -Senior texture artist
Sweeney Todd: The Demon Barber of Fleet Street (2007) -Senior texture artist
Harry Potter and the Order of the Phoenix (2007)- Texture artist
10,000 B.C. (2008) -Character surfacing TD-Hair/ Senior texture artist
Terry Pratchett’s Hogfather (2006) – Character surfacing TD- Hair
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-Worked closely with the production team (Director, Art Director, VFX Supervisors) to execute the
desired look of organic and hard surface assets including characters.
-Color corrected reference images and matched to plates.
-Provided turntable renders for review.
Animal Logic -01/2005 – 02/2006
Sydney, Australia
Happy Feet (2006) -Character texture artist/Look development TD
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-Worked closely with the production team (Director, DFX Supervisor, Art Director) to execute the
desired look of character assets.
-Applied proprietary shading feather/fur tools and shaders for grooming
-Provided turntable and animation test renders for review.
Core Feature Animation -9/2003 – 12/2004
Toronto, Ontario
The Wild (2006) – Character texture artist/Surfacing TD
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-Worked closely with the production team (Director, DFX Supervisor, Art Director) to execute the
desired look of character assets.
-Applied proprietary houdini shaders.
-Provided turntable and animation test renders for review.
Core Digital Pictures -1998 – 2003
Toronto, Ontario
-Worked on a variety of feature “lms and television series:
Film:
Cypher (2002) – Houdini VFX artist/compositor
The Time Machine (2002) -Houdini VFX artist
Tru Confessions (2002) -Artist (hand drawn), Compositor
The Art of Woo (2001) -Houdini VFX artist
Television:
Franny’s Feet (2003) -Maya VFX artist
Saveums (2002) -Maya VFX artist
Angela Anaconda (1998 – 2000) – Character concept artist/asset builder
Software: Maya, Houdini, BodyPaint 3D, Photoshop, Mudbox, Zbrush, Nuke, Headus UV layout, Adobe Creative Suite
Education:
Sheridan College -1998 -Computer Animation
Post-Graduate Diploma
University of Alberta -1994 – Faculty of Art and Design
Bachelor of Fine Arts with Distinction
References on demand.